This is a
combiation of two shaders. One being a surface_portal mirror and one
just for ripples in the water. This time I added a RTCW .map so u can
see how to set up the two brushes with the shaders.
warbrick.zip - I created
this texture from a photo of a wall in Warsaw
Sky shader (from
the Adlerhorst ET map)
pazsky.zip
- Sky shader based on a skybox shader by ydnar. It has a sun shining
through the clouds and some fog. Check out the video. Worldspawn needs
to have:
_foghull paz/wolken
_farplanedist 14336 <- this one is removing stuff from vis that is
really far away
_fog textures/paz/nebel
Lamp shader
This simple white shader
in the lamp emits light.
The glow has an autosprite parameter.