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pkin

pkin

pkin

May 16th , 2011 - Finished the skybox-like ground and worked on interior

pkin58

November 20th , 2010 - I think I need to change the concept of the map as the compiler error (brush with too many surfaces) returns as I add more detail again. I plan to cover the lower part with clouds.

screenshot

August 20th , 2010 - Now with reflections incl. normal maps done via a decal material

PKIN

July 13th , 2010 - I had to remove all the interior due to an odd compiler limit (see screenshot of the bug here). Created a window texture instead. It's better for rendering performance as well.

screenshot

May 14th , 2010

pkin

January 29th , 2010

scr

December 23rd , 2009 - I'm adding more and more detail

Pkin - 25th October

October 25th , 2009 - the clock is a blender model




December 4, 2008 - No, that's not your cursor there ;)