This
is a combiation of two shaders. One being a surface_portal
mirror and one just for ripples in the water. This time I
added a RTCW .map so u can see how to set up the two brushes
with the shaders.
warbrick.zip - I created this
texture from a photo of a wall in Warsaw
Sky
shader (from the Adlerhorst ET map)
pazsky.zip
- Sky shader based on a skybox shader by ydnar. It has a sun
shining through the clouds and some fog. Check out the video.
Worldspawn needs to have:
_foghull paz/wolken
_farplanedist 14336 <- this one is removing stuff from
vis that is really far away
_fog textures/paz/nebel
Lamp shader
This simple white shader in the lamp emits light. The
glow has an autosprite parameter.