Blender OBJ
Export including UV maps for Enemy Territory Quake Wars
This is the shader used for the model:
material textures/paz/met1
{
noshadows
{
diffusemap
textures/paz/metal057.tga
}
}
It needs to go
in "..\..\Enemy Territory - QUAKE Wars\base\materials" and get the .mtr
extension (In this case it's paz.mtr)
The sphere looks like this in the game later:
For more information on everything you need when exporting OBJ from
Blender please see the general
model export check list by Kat.
The tutorial was created using Blender 2.47 - newer versions might have
changes in the interface.
Troubleshooting:
I noticed that you might get something like "usemtl textures__paz__paz_metal1057.tga" with newer
Blender versions in the obj file. Just edit the obj file with notepad
and delete the _metal1057.tga.
A common problem when exporting .obj models is that they are very small
ingame. Make sure to scale them about x10 in blender before exporting.